Match Management
for Esports Teams

Match Management
for Esports Teams

Match Management
for Esports Teams

I worked with Vanta on a 6-month agency contract. In this two-week sprint, I contributed to the end-to-end design of a check-in system that increases match participation and saves Customer Support over 20 hours per week by automating match-related tasks.

TEAM
TEAM

Product Designer

Product Manager

Software Engineer

ROLE
ROLE

Product Designer

TIMELINE
TIMELINE

March 2024 - April 2024

Mar 2024 - Apr 2024

SKILLS
SKILLS

User Research

Interaction Design

Visual Design

About Vanta

About Vanta

Vanta organizes tournaments for middle and high school esports teams

Vanta organizes tournaments for middle and high school esports teams

With over 25 popular games and tournaments at both the local and national levels, Vanta gives 20,000+ young gamers the chance to compete in a safe, moderated environment. Getting started is simple: athletic directors sign up, add gamers, and register for a tournament. Vanta handles the rest—from scheduling to standings.

It's more than just gaming

It's more than just gaming

Vanta gives students a sense of purpose and belonging, often reaching those who might not participate in traditional sports. Whether they’re new to esports or seasoned gamers, students develop valuable skills, including teamwork, communication, and strategic thinking.

"I have firsthand seen gaming help students find purpose and connection. It's more than just playing a video game. Esports teaches kids how to solve problems and work as a team."
Vanta Coach

The Problem

The Problem

Over several tournaments, we noticed a rise in match no-shows. Coaches often cancel last minute without notifying their opponents, leaving teams frustrated with nothing to do.

The Solution

The Solution

A check-in system that simplifies match setup and gives teams alternative gameplay options when their opponent cancels.

Research & Discovery

Research & Discovery

How are matches currently coordinated and what challenges do coaches experience? To answer these questions, I interviewed Customer Support and three middle school coaches. Here's what I discovered:

Customer Support is heavily involved

Customer Support is heavily involved

Customer Support oversees league operations and is responsible for scheduling matches, enforcing rules, and managing disputes. Most surprisingly, they spend over 20 hours per week creating match credentials for every single game! Automating this time-consuming task would allow Customer Support to focus on more complex issues.

Communication breaks down on match day

Communication breaks down on match day

Coaches can message their opponent through the in-app chat; however, during a no-show, they often struggle to make contact. This leads to confusion and frustration when trying to confirm if their opponent is playing. Therefore, coaches need an easier way to get in touch with their opponent during a no-show.

Unused time on match day

Unused time on match day

Coaches set aside time after school for practices and matches for their students. When a match is unexpectedly cancelled, coaches are left with unused time. Therefore, coaches need alternative ways to keep their gamers engaged during a no-show.

How might we better support coaches on match day?

How might we better support coaches on match day?

Match Check-In

Teams must check in within 10 minutes of the match start to confirm their participation

Match Check-In

Teams must check in within 10 minutes of the match start to confirm their participation

/Schedule

Match Check-In

Teams must check in within 10 minutes of the match start to confirm their participation

/Schedule

Match Check-In

Teams must check in within 10 minutes of the match start to confirm their participation

Next Steps & Beyond

Next Steps & Beyond

Automate Match-Related Tasks

Automate Match-Related Tasks

To reschedule or forfeit a match, coaches must contact Customer Support. Enabling coaches to mange reschedules and forfeits in-app would improve efficiency and reduce Customer Support dependency.

Customer Support

Coach 2

Coach 1

Customer Support

Coach 2

Coach 1

Customer Support

Coach 2

Coach 1

Build Support for Esports in Schools

Build Support for Esports in Schools

Coaches struggle to build and maintain their teams due to a lack of acceptance from school administrators and parents. To increase buy-in, I suggest allowing matches to be live-streamed by peers, parents and school administrators.

Want to see more?

Want to see more?

Contact Me!

Contact Me!

I'm happy to share more details about this project, as well as a few other projects I completed for Vanta.